Periscope
'26Find out which competitors AI assistants recommend instead of you, and what to fix. Flat-fee audit for SaaS founders.
Analytical product lead at InnoGames, builder of small experiments, dad, Ironman finisher.
What I'm focused on, as of 2026-05.
Inspired by the /now page movement.
A running list of things I've built and shipped, at InnoGames and on the side.
Find out which competitors AI assistants recommend instead of you, and what to fix. Flat-fee audit for SaaS founders.
Git-backed, file-per-task CLI for tracking work across six columns, built so humans and Claude Code agents drive the same surface. Each task is a markdown file; every change is an atomic commit.
Local-first family finance tracker I built to replace a tangle of spreadsheets and bank exports.
Reusable agent skills for Claude Code and other LLM tools. Modular capability packs that automate repetitive workflows.
Cross-platform city-building strategy game spanning the eras of human history. Long-running InnoGames flagship, live since 2012.
A small macOS app I built to keep AI rewriting one shortcut away, no matter which app I'm typing in.
Real-time PvP tower defense built on fast, tactical battles. My first PvP game. Discontinued in 2024.
Exploration game blending squad battles with city building, where you uncover a fantasy world and grow a stronghold from the riches you find. Discontinued in 2022.
Cheerful idle city-builder where players grow from a corner cart into a tycoon's metropolis. Discontinued end of 2020.
Fantasy city-builder for elves and humans. I wrote one of the first lines of code in 2013 and stayed through soft launch, commercial launch, and years live.
Curated essays and build notes. Raw study notes live in my digital library.
Writing coming soon.
For raw study notes and reading, see my digital library ↗ .
If any of that fits what you're working on, send me a note.
I'm an analytical product lead at InnoGames, currently on Forge of Empires. I started here in 2013 as a game developer (I wrote one of the first lines of code on Elvenar) and grew into engineering leadership, then product. Twelve years in, what I care about most is bringing engineering depth into product decisions: the kind of calls that hold up when the data and the deadline disagree.
On the side I run small experiments. They keep me honest about what AI tooling actually does, versus what it claims to do.
Outside work I'm an Ironman finisher and amateur triathlete. Endurance is the closest analogy I've found to product: long races, slow compounding, every kilometer counted. I work the same way.
Best way to reach me: email. Tell me what you're building or what you're curious about.