Razvan Andrei Surdu

I build digital products, from games played by millions to small experiments that scratch an itch

Analytical product lead at InnoGames, builder of small experiments, dad, Ironman finisher.

Now

What I'm focused on, as of 2026-05.

Inspired by the /now page movement.

Projects & experiments

A running list of things I've built and shipped, at InnoGames and on the side.

Periscope

'26

Find out which competitors AI assistants recommend instead of you, and what to fix. Flat-fee audit for SaaS founders.

side live

Tasks

'26

Git-backed, file-per-task CLI for tracking work across six columns, built so humans and Claude Code agents drive the same surface. Each task is a markdown file; every change is an atomic commit.

side building

Acorn

'25

Local-first family finance tracker I built to replace a tangle of spreadsheets and bank exports.

side archived

Skills

'25

Reusable agent skills for Claude Code and other LLM tools. Modular capability packs that automate repetitive workflows.

experiment live

Forge of Empires

'24

Cross-platform city-building strategy game spanning the eras of human history. Long-running InnoGames flagship, live since 2012.

InnoGames live

TidyText

'24

A small macOS app I built to keep AI rewriting one shortcut away, no matter which app I'm typing in.

side archived

Food Fight

'23

Real-time PvP tower defense built on fast, tactical battles. My first PvP game. Discontinued in 2024.

InnoGames archived

Heroes of Fate and Fortune

'21

Exploration game blending squad battles with city building, where you uncover a fantasy world and grow a stronghold from the riches you find. Discontinued in 2022.

InnoGames archived

Idle Cash City

'20

Cheerful idle city-builder where players grow from a corner cart into a tycoon's metropolis. Discontinued end of 2020.

InnoGames archived

Elvenar

'13

Fantasy city-builder for elves and humans. I wrote one of the first lines of code in 2013 and stayed through soft launch, commercial launch, and years live.

InnoGames live

Writing & notes

Curated essays and build notes. Raw study notes live in my digital library.

Writing coming soon.

For raw study notes and reading, see my digital library ↗ .

Open to

If any of that fits what you're working on, send me a note.

About

I'm an analytical product lead at InnoGames, currently on Forge of Empires. I started here in 2013 as a game developer (I wrote one of the first lines of code on Elvenar) and grew into engineering leadership, then product. Twelve years in, what I care about most is bringing engineering depth into product decisions: the kind of calls that hold up when the data and the deadline disagree.

On the side I run small experiments. They keep me honest about what AI tooling actually does, versus what it claims to do.

Outside work I'm an Ironman finisher and amateur triathlete. Endurance is the closest analogy I've found to product: long races, slow compounding, every kilometer counted. I work the same way.

Elsewhere

Best way to reach me: email. Tell me what you're building or what you're curious about.